From the Studio

Dev logs, announcements, and articles from behind the scenes at Massive Mushroom.

Introducing Massive Mushroom — Three Apps, One Studio

Today we're pulling back the curtain on what we've been building. Massive Mushroom is an independent iOS app studio, and we have three apps in development: MyAstralys, TapSpark, and Goal Pacer. Here's the story behind each one and why we built them.

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MyAstralys: Building the Birth Chart Engine

The most technically interesting part of MyAstralys isn't the horoscopes — it's the birth chart calculator. Here's how we approach astronomical precision in a mobile app, and what tradeoffs we made along the way.

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TapSpark: Why We Built a Learning App for Babies

TapSpark was inspired by watching a 14-month-old try to interact with an app that was built for 3-year-olds. Most baby apps fail very young toddlers. We set out to fix that — here's how.

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Goal Pacer: Designing the Recalibration Engine

The core idea behind Goal Pacer is simple: if you miss a check-in, your remaining quota should redistribute automatically. Building that engine to work correctly across daily, weekly, and monthly goals was anything but simple.

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More articles on the way

Dev logs, design decisions, and launch updates — check back soon.