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News, announcements, and development notes from Massive Mushroom.

Introducing Massive Mushroom β€” Four Projects, One Studio

Today we're pulling back the curtain on what we've been building. Massive Mushroom is an independent iOS-first studio with focused apps, family-friendly tools, and a restored game release in the works.

Draft Β· coming soon

MyAstralys: Building the Birth Chart Engine

The most technically interesting part of MyAstralys isn't the horoscopes β€” it's the birth chart calculator. Here's how we approach astronomical precision in a mobile app, and what tradeoffs we made along the way.

Draft Β· coming soon

TapSpark: Why We Built a Learning App for Babies

TapSpark was inspired by watching a 14-month-old try to interact with an app that was built for 3-year-olds. Most baby apps fail very young toddlers. We set out to fix that β€” here's how.

Draft Β· coming soon

Goal Pacer: Designing the Recalibration Engine

The core idea behind Goal Pacer is simple: if you miss a check-in, your remaining quota should redistribute automatically. Building that engine to work correctly across daily, weekly, and monthly goals was anything but simple.

Draft Β· coming soon

More articles on the way

Dev logs, design decisions, and launch updates β€” check back soon.