INDEPENDENT GAMES & APPSGet in touch

Massive Mushroom

An independent software studio building games, apps, and software β€” starting with iOS and growing from there.

Small studio.
Big ideas.

Massive Mushroom started with a simple belief: the best software is made by people who care deeply about the problem they're solving β€” not by committees optimizing for engagement metrics.

We build games, apps, and software that are genuinely useful and a pleasure to use. Every design decision, every interaction, every line of copy is considered. Nothing is accidental.

Our studio is small by intention. Staying small means staying close to the work and close to the people who use what we build.

Craft over
quantity.

We'd rather ship one app that genuinely helps people than ten that don't. Quality is not a feature β€” it's the whole point.

We design for real people facing real problems. Not personas. Not hypothetical users. The people who inspired each app shaped every decision we made building it.

From concept to the App Store, we build apps we'd actually want to use ourselves.

Our Values

These aren't posters on a wall. They're the principles that shape every decision we make.

🎨

Design That Earns Attention

Every app we build should feel like it was made with intention. Visuals, interactions, and copy all tell the same story.

πŸ”

Solve the Real Problem

We start with a problem that genuinely matters, not a feature list. If we can't articulate who this helps and why, we don't build it.

🀝

Respect the User's Time

No dark patterns, no manipulative design, no endless notifications. We build apps that respect the people using them.

🌱

Build to Last

We write code and design products that we can maintain, improve, and stand behind for years β€” not just ship and forget.

5Apps & Games
iOSStarting Platform
2026Founded
∞Ambition

Who's Behind It

Massive Mushroom is led by one person who wears a lot of hats.

πŸ§‘β€πŸ’»

Kris

Founder & Lead Developer

Designer, developer, and the person making every call. Kris built Massive Mushroom to create software that matters β€” building games and thoughtful apps, with Dungeons of Veridia and Supermarket Scramble at the heart of the studio.

Every project in the studio's lineup was born from a real need or a game worth bringing back: a better way to track progress, a safe first screen for a baby, a cosmic companion for the curious, and a restored grocery-store rush for iOS.

How We Use AI

We use AI heavily in our day-to-day work at Massive Mushroom, and we want to be upfront about that. It helps with engineering, testing, design exploration, visual concepts, documentation, and keeping our projects organized.

We’re a small studio bootstrapping our way through the startup phase. There’s more work to do than people available to do it. AI helps us explore ideas, tackle repetitive work, and make progress across projects with the resources we have. It makes building this studio more achievable.

Our agents work in service of our ideas and direction. We bring our own experience and judgment to the work, decide what belongs in our projects, and take responsibility for the result. AI-generated work isn’t automatically correct, original, or ready to ship simply because a tool produced it.

For us, responsible use means being honest about where AI fits, respecting other people’s work, and treating generated output as something to evaluate and refine. The creative direction, quality standards, and accountability for what Massive Mushroom releases remain ours.

Made with care πŸ„

Want to Get in Touch?

Whether it's feedback, a press inquiry, or just saying hello β€” we'd love to hear from you.